00:00
00:00
Catalystl

38 Game Reviews

16 w/ Responses

1 reviews is hidden due to your filters.

uh what happened to the actual game part of this?

TheHauntling responds:

Sadly, it had to eat shit and die.

OneDude20 responds:

erm.... w-whatever do you mean? *hands behind back, legs quaking*

This is a big improvement over all of the other bbs awards you've done! I really like all of the extra side details you added to this one and the extra text for all of the winners. The only critiques I can think of for this is that the windows overlapping each other was clunky, and that not every thread was linked.

Little-Rena responds:

Yeah, that's an issue with running out of time, I shall work on adding the ability to move the windows around, and linking multiple threads.

that was so cool

I'm the ultimate master of pee, noice

Little-Rena responds:

Smort

This was a pretty fun collab but it's more of a movie than a game.

Here's what I'd do to improve this:
- linking the bbs thread in the author comments
- adding back the clapping from the previous years
- making peoples' usernames open their profile when clicked

Little-Rena responds:

Okay, I put a link in the description, thought I had done that, can I have half a star back for correcting that :3

Clapping not sure made sense in this one, but the last part is a good shout, and I will keep it in mind for next year!

My original plan went out of the window, as I didn't expect such a large turnout! It was amazing, and such talent on offer!

Catalystl responds:

ok fine I'll give you the extra half star

This is one of the best games I've played on NG! I just wish the bosses didn't force you to wait as much to land a hit on them (that made them pretty boring to fight), and that there were NG medals. My other minor complaints are that the foreground and background were hard to distinguish sometimes, and that the ending of the game was a little underwhelming considering how long it took to get there.

Clearly there was a lot of effort into this, but that doesn't negate all of the problems the game has.

Bad:
- The leaps of faith. If you had a larger field of view, this would be mitigated
- It was difficult to tell when you'd fall off a platform because of the weird shape of the player
- You aren't given extra frames to jump after you start falling
- In level 2, one of the low cielings I hit set my speed to 0 multiple times
- It was difficult to tell how high the player would jump. This made some sections of level 4 awkward, because the low spike ceilings made me unsure of whether or not I was meant to jump.
- I wasn't able to tell the motorola logo would kill you on contact, and lost progress unfairly to it. If you placed one at the start of the level where players wouldn't lose progress, it would be fine.
- Some of the midis sounded awful, I know that's the joke, but I still found it annoying
- Level 4 ramps up in difficulty too much compared to the previous level
- The dead end you put during the sexy hiking guy's chase. I thought it was funny, but still bad design
- The final boss was hard to dodge, and hard to get killed by, which made for an uninteresting fight.

Good:
- The variety of art in the game
- The wall jump was fun to pull off because of the sudden burst of speed you'd get when using it
- The sexy hiking guy's random appearance kept things interesting by changing it up
- The overall presentation was good

Based on the amount of content in this game and the fact that you made most of it yourself, I think you're talented and can put out some cool stuff, however, this game still felt subpar. Also, I'd reccommend this video for some platformer game making tips (https://youtu.be/vFsJIrm2btU)

Better than the original because of the animation, but could have been longer

"heheheh... fuCKing sucker"

classic.

I think the game was really polished and felt like something new! Here are my critiques:

I think there should be some vertical speed cap when falling down because the constant gravity makes it hard to predict where you'll end up.

I also died once by holding right when entering a room because I was moving while the screen started to unveil and couldn't see myself, so I think you shouldn't be able to move until half a second or so after the transition effect.

I feel like the mechanics are introduced too quickly. Maybe there should have been an extra level at the start without spikes and just a room with a bunch of twists and turns to get through.

Also, this is just a nitpick, but I think the background could have had more detail.

Lastly, I think the game was too easy and could have gone on for longer.

devdwarf responds:

Thank you for the in depth feedback :)

I make some games

Mark J. "Josh" Marvins James @Catalystl

Age 18, i;m kid

guy

skol

USA

Joined on 2/26/20

Level:
23
Exp Points:
5,407 / 5,880
Exp Rank:
8,526
Vote Power:
6.43 votes
Rank:
Police Officer
Global Rank:
12,452
Blams:
389
Saves:
373
B/P Bonus:
10%
Whistle:
Normal
Medals:
346
Supporter:
6m 3d