00:00
00:00
Catalystl

16 Game Reviews w/ Response

All 38 Reviews

0 reviews are hidden due to your filters.

uh what happened to the actual game part of this?

TheHauntling responds:

Sadly, it had to eat shit and die.

OneDude20 responds:

erm.... w-whatever do you mean? *hands behind back, legs quaking*

This is a big improvement over all of the other bbs awards you've done! I really like all of the extra side details you added to this one and the extra text for all of the winners. The only critiques I can think of for this is that the windows overlapping each other was clunky, and that not every thread was linked.

Little-Rena responds:

Yeah, that's an issue with running out of time, I shall work on adding the ability to move the windows around, and linking multiple threads.

I'm the ultimate master of pee, noice

Little-Rena responds:

Smort

This was a pretty fun collab but it's more of a movie than a game.

Here's what I'd do to improve this:
- linking the bbs thread in the author comments
- adding back the clapping from the previous years
- making peoples' usernames open their profile when clicked

Little-Rena responds:

Okay, I put a link in the description, thought I had done that, can I have half a star back for correcting that :3

Clapping not sure made sense in this one, but the last part is a good shout, and I will keep it in mind for next year!

My original plan went out of the window, as I didn't expect such a large turnout! It was amazing, and such talent on offer!

Catalystl responds:

ok fine I'll give you the extra half star

I think the game was really polished and felt like something new! Here are my critiques:

I think there should be some vertical speed cap when falling down because the constant gravity makes it hard to predict where you'll end up.

I also died once by holding right when entering a room because I was moving while the screen started to unveil and couldn't see myself, so I think you shouldn't be able to move until half a second or so after the transition effect.

I feel like the mechanics are introduced too quickly. Maybe there should have been an extra level at the start without spikes and just a room with a bunch of twists and turns to get through.

Also, this is just a nitpick, but I think the background could have had more detail.

Lastly, I think the game was too easy and could have gone on for longer.

devdwarf responds:

Thank you for the in depth feedback :)

It wasn't clear to me that running into a sign knocks you down, since it just cuts immediately to you being knocked down, and recovering from being knocked down was annoying since you immediately start running at full speed once you get up.

The gameplay itself is fun, and I think being able to speed up at your own will was nice. You could probably make it more interesting by varying the level layout and adding more obstacles, like maybe one that would require you to slow down to time its cycle properly.

Lastly, I think the dust particles lack polish, since they aren't pixelated.

HelperWesley responds:

A few people said it wasn't clear what was an obstacle at first, I darkened the background in an attempt to make them stand out more, but I guess that wasn't enough. Hmmm.

Slowing down is an obvious feature I never even thought about for some reason. lol.

And totally agree now that you pointed it out. The dust should have been pixelated, not just a circle. That would have fit in much better.

Some of the background elements have colors that are the same as the foreground elements, which made things confusing at first (the background in one of the rooms made me think there wasn't an exit to the room where there was).

Also maybe I'm dumb for this, but I thought you were supposed to be able to jump, since the game is supposed to be like mario, and I think the slight hop in pipe stomping animation was mainly what made me think that.

I feel like the controls were introduced too quickly ingame, which is the way most people will learn them.

Other than that, I thought it was fun to explore the map and the drip effect on the pipes looks nice. The game is very polished, I just think needs a better start though.

Extar responds:

The not jumping thing was very much an idea from the beginning. The game *looks* like Mario and is an obvious pun, but that's where the similarities end. :)

The slight hop with the pipe jumping is why I put the asterisk after 'no jumping' in the description, since you *can* use the hop/stomp to jump over certain gaps, but that's it.

Pretty good.

I think the first boss was too difficult, and should be made easier so people can at least get to see there's a second level. At times there were too many bullets on the screen and they were impossible to dodge. I think you could probably fix that by making Dillbert wait a little bit after spewing bullets up into the air to fire more shots.

I also didn't know you could double jump at first, and having a sprite for Ritz aiming upwards would make it more obvious you can shoot upwards.

Chdonga responds:

Thanks for the review! I'll be sure to look into tweaking these fights a little.

Bad.

Peter has too much gravity, making it almost impossible to dodge enemies. The enemies are placed where they can't hit you or will almost always hit you, and the only way I could win was by running in a straight line.

If you varied the level layout, added a collectible like coins to keep the player moving, and made the enemies more possible to dodge when in front of you it would be better.

The layout is kinda ugly.

The bbs post theme is a neat idea, but the rankings to the left and username to the right & down was annoying to read, the tilted trophies looked weird, and I wish you could see profile pictures.

The photoshopped tank icons for each reward last year were more fun to look at than the current ones.

Little-Rena responds:

Yeah, it's down to learning a new program, I didn't want to do it in Flash again, and because I haven't used Unity before, efficiency was way down. The 2021 BBS awards will be better looking!

I make some games

Mark J. "Josh" Marvins James @Catalystl

Age 18, i;m kid

guy

skol

USA

Joined on 2/26/20

Level:
23
Exp Points:
5,407 / 5,880
Exp Rank:
8,524
Vote Power:
6.43 votes
Rank:
Police Officer
Global Rank:
12,451
Blams:
389
Saves:
373
B/P Bonus:
10%
Whistle:
Normal
Medals:
346
Supporter:
6m 3d